Screen Time and Young People: Finding a Healthy Balance

Screens are everywhere - phones, tablets, laptops, TVs - and for young people, they’re a huge part of daily life. From chatting with friends to watching videos, gaming, or doing schoolwork, screen time can be both helpful and harmful.

So how much is too much? And how can you find a balance?

Here’s what every young person (and their parents) should know about screen time.

Why Screen Time Matters

Not all screen time is bad. In fact, it can be:

  • Educational – Learning new skills, researching school topics, or exploring interests.
  • Social – Staying connected with friends and family.
  • Creative – Making videos, digital art, or music.

But too much screen time – especially without breaks – can lead to:

  • Sleep problems
  • Eye strain and headaches
  • Less physical activity
  • Mood changes like irritability or anxiety
  • Difficulty focusing

How Much Is Too Much?

There’s no one-size-fits-all answer, but experts often recommend:

  • No more than 2 hours of recreational screen time per day (outside of schoolwork)
  • Regular breaks every 20–30 minutes
  • Screen-free time before bed (at least 1 hour)

Tips for Healthy Screen Habits

  • Set screen-free zones – Like during meals or in bedrooms at night.
  • Use apps to track time – Many phones have built-in tools to monitor usage.
  • Balance screen time with real-life time – Make time for hobbies, sports, and face-to-face hangouts.
  • Be mindful of content – Choose positive, age-appropriate media.
  • Take screen breaks – Follow the 20-20-20 rule: every 20 minutes, look at something 20 feet away for 20 seconds.

What Teens Can Do

  • Create a screen time plan that works for you and your lifestyle.
  • Talk to friends about doing more offline activities together.
  • Challenge yourself to a screen-free day or weekend and see how it feels.
  • Use screens with purpose—not just out of boredom.

What Parents Can Do

  • Model healthy screen habits themselves.
  • Have open conversations about screen use and mental health.
  • Encourage offline activities like sports, reading, or volunteering.
  • Set boundaries together rather than enforcing strict rules.